Sat Feb 18 2017 23:19:02 GMT-0800 (PST)
I clicked on some Forbes clickbait about surprising jobs and their amazing salaries and came across this hilarious image for "Software Engineer Intern":
At least they seem to be happy.
Software interns of the world: If you show up at your internship to find a dusty VGA monitor with a tower case on the desk and no mouse, just so some Mario cosplayer can scrape his screwdriver back and forth across your monitor while mashing your keyboard with his other hand....please quit. Trust me, there are better gigs.
The fork authors’ goal is to foster active development of PIL through:
This is great news for me, because there are several projects (this site included) that use PIL, and I have been worried about its future. In addition to the infrequent PIL releases, the lack of Python 3 support in PIL was starting to be a real drag...and it was the main thing that kept some of us on Python 2.7.
So yeah, it's nice to have a path forward...time to embrace the fork and move on. I will miss the PIL acronym.
Sun Mar 04 2007 22:52:21 GMT-0800 (PST)
I've been getting into and exploring with Inkscape lately. Although I was first tipped off to it a couple (?) years ago (now already?), I hadn't actually installed/tried it until recently. Now that I have put it through some test runs, I'm quite impressed! Of course the main idea (at least to me), is to be able to draw nice bezier curves and have them be smooth and be able to arbitrarily scale them and to edit them later (which you can't do with traditional bitmap/raster editing software...even thought Photoshop and Gimp have incorporated "paths"). It does this beautifully...things are highly intiutive, I got up to speed pretty quickly I think...and although I hit the occasional quirk, it did just what I wanted. As with other software, like Gimp, I'm sure the Adobe design zealots will soon start ranting about how inferior it is and how it lacks all these great features that product